Today’s game is some more Assassin’s Creed III. I’ve been working on 100% it. It’s tedious. I almost considered quitting. One of the side missions just has you fighting off enemies for like 3 minutes. I got most of them though thankfully. I just need to do the feathers and forts i think.

i tried to go back and finish up the story but that didn’t work either. I got maybe 2 done before calling it quits. This game has some missions where you need to complete all optional objectives to get the 3rd optional objective. Furthermore a lot of these have really easy to activate conditions to change.
For example the one above, i was trying to kill the captain without getting in open combat. I got shoved off by the damn parkour system and fell into the water which ends the mission.
My game has also started behaving weird. I think the clip kind of speaks for itself what i mean by weird (unless New Yorkers just have this ability?), but also I’ve been seeing invisible battalions and such. It’s weird.

I got the last Collectibles in New York and decided to stop there after i saw Connor get shoved off a roof top and flop onto his stomach. It seems like a perfect spot to end for the day.


Yeah, Black Flag’s seafaring was fun. It was enjoyable to guide your ship around, explore the random tiny unnamed islets, dive into the ocean and hear the crew laugh about the captain jumping overboard.
Yes, collecting every last thing was a grind. But it was a fun grind. It felt like I was choosing to do all that, even though the game was psychologically goading me into it.
(Insert philosophical discussion about free will related to a video game about genetic memory and following predicted behavior.)
Add to that how 3’s protagonist was so unlikable that Ubisoft made fun of themselves for it in AC: Rogue.