

Penicillin isn’t just growing some mold, it was selected for out of literally tens of thousands of strains of mold that were sent in from around the globe to find one that wouldn’t kill the patient. You would, at a minimum, need: microscope optics, glassblowing equipment to perform extractions and purifications, a source of solvents (ether will only go so far), assaying equipment (even old school stuff needs indicators), and enough industrial progress to make and machine steel to be able to scale any of it up.
Just finding the correct strain of mold to begin to produce any form of antibiotics would need a pretty insane amount of hardware to make what we would consider a rudimentary lab in modern times, let alone isolating it in a way that’s safe for human consumption.








A lot of the same issues VR has that relegates it to a very niche hobby, as well as VR itself becoming more of a thing.
Basically, it’s twice the cost at a minimum. Want 3D movies? Well, that’s 2 cameras, double the storage, and all of the added workload in alignment, effects needing to be done for each eye… Basically double everything and add some to stitch them together.
3D games? Same thing, but with calculations. You have to render each eye, plus the calculations to keep them aligned and in the right place.
3D screens? You have to render each eye, so you have to either do glasses or funky screen tech like the 3DS to get that image to each eye at the right time, so the usual minimum is a screen that refreshes twice as fast plus a bit extra with the glasses to tie it all together.
See the pattern? It’s twice as hard, twice as expensive, plus a little extra.
Which begs the question:
Is it twice as good, plus a little extra?