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Joined 2 years ago
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Cake day: March 18th, 2024

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  • I don’t even mind that there are so many different streaming services. It’s still a far better version of cable, where I can opt into ad-free for a few more dollars and sign up for or cancel a given service at will without having to have all of them. What sucks is when it’s the only legal distribution channel and I can’t make the choice that’s right for me based on my consumption, like buying just the movies and shows I want and playing them how I want. Demonstrated in the video, we still need what can most accurately be categorized as a workaround or a hack to even rip our own Blu Rays. All that plus the streaming services have raised their prices beyond the point where it’s an attractive deal.




  • I would ordinarily put my top-level thoughts in the “Body” part of the link submission, but I’ve found that a lot of people here only read that box without reading the article, so I’ll put them in a comment here.

    “Your company is only as strong as your last game,” says Celia Schilling, marketing director at Yacht Club.

    This is true when you’re a single project studio.

    By 2024, Yacht Club finally acknowledged that the two-team structure wasn’t working. It laid off some employees to cut expenses and paused development on the Shovel Knight sequel so everyone could work on Mina the Hollower, with Velasco taking over as director. What was once considered a less ambitious side project is now the company’s largest game ever.

    My read on this is that the the two-team structure wasn’t the problem, but scope creep was, not to mention the bad fit for initial project direction that they acknowledged elsewhere in the article. I’m quite sure Mina the Hollower will hit their sales target of 200k copies. Hopefully they scale back up responsibly after that.







  • I’m all for this, but acquiring the media outside of streaming services in the first place is difficult, likely by design. There’s no GOG for movies and TV; there’s not even a Steam. My wife is basically permanently subscribed to Peacock because she loves Law and Order: SVU, to the point that she basically has the whole series on loop while she knits. I started looking this time last year into how to self-host all that, but I didn’t even get to the point of finding out what Jellyfin is before I realized that it was impossible to legally acquire all the seasons on Blu Ray or even DVD. They want me to either subscribe to Peacock or buy a “digital copy”, which is just rental streaming by another name. I’m not a skilled enough pirate to know that my ISP isn’t going to mind my activity, and being a skilled pirate isn’t even something I’m interested in being. Plus, my past experiences with piracy is that beggars can’t be choosers, and the bit rate could be awful, or it would have huge watermarks from whatever Canadian channel the pirate recorded from, and that’s not a great experience when it’s supposed to be a gift anyway.

    Unlike the video author, I’m not even bothered by algorithmic recommendations for media. I actually like it. The main reason I want to self host my media is because I don’t watch so much of it that a subscription price makes sense very often. If my wife and I are just watching the same couple of things over and over again, why do I need a buffet of content I’m not going to watch at monthly subscription prices?










  • Source? You say I need to provide sources. Where’s yours for this.

    It’s in the article that we’re commenting on right now.

    “I think some of that work, by nature, because it’s so close to the platform, will have to be SteamOS specific… some publishers or some game developers will have to decide at their own rhythm if they want to do that work for SteamOS or not. But we’ve been trying to help in any way we can along the way.”

    I don’t know how this works with Linux software licenses, but it seems to be something that they’re acknowledging they might have to do, somehow.

    It is not, on PC at least.

    You’re right, I’ve got some double-counting going on in there. According to Mat Piscatella of Circana, 40-50% of all gaming hours on PS5/XS are spent on just the top 10 live service titles. Surely a target demo for the Steam Machine includes a portion of that, but these games really do represent a huge portion of the market, including on PC. You only need one of those games to be a deal-breaker for someone to make them decide that it’s not worth it to use a Steam Machine or switch to Linux. For instance, I’ve got friends that play primarily games that work on Linux, but if Destiny 2 doesn’t work, then they’re out, full stop. For another friend, it might be Battlefield, or what have you.

    This number is bullshit probably. If their AC can detect cheaters then they wouldn’t have this issue in the first place. You’re trying to tell me you believe they can accurately count cheaters but are also incapable of stopping them? Yeah…

    I don’t know Facepunch’s methodology, or that of their anti-cheat vendor, but often times they like to do bans in waves so as to not give away how the cheaters were caught. Again, given that they’re not the only developer to come to this conclusion, I have no reason to doubt their write-up. I can certainly disagree with how they’ve responded to it though. If it were me, I’d sooner put Linux users on a prisoners’ island or something than to outright just not let them play.




  • Anti-cheat is not heading toward more support without the intervention described in the article. Whatever that results in. Valve is talking about potentially a SteamOS-specific fix, which I take to mean that they might have to do something at a kernel level that other Linux distros would find unacceptable. “Only” EA, Riot, Epic, Roblox, and Call of Duty is grossly underselling this: that is most of the video game market. It’s not most games, nor is it most publishers, but between those games and publishers, it represents most players, most dollars spent, and most time spent playing video games (at least non-mobile, anyway). It is an enormous hump to get over if you want to make a gaming device appealing to more customers.

    The one thing they always say is how few users are on Linux. If that’s true then most of the hackers can’t be. It doesn’t make sense.

    Sure it does. As an example, let’s say there are X players for a game in a month, and 3-7% of those are on Linux. If, as Facepunch says, more than half of that 3-7% are cheaters, then including them is doing more harm than good to your cheating problem.