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Joined 2 years ago
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Cake day: June 30th, 2023

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  • This is actually an issue caused by the hotel staff not allocating their rooms efficiently. When the first wave of infinite guests showed up, they should have assigned them to odd numbered rooms. Then theres still an infinite number of vacant even numbered rooms.

    Even if several more waves of infinite guests show up, you can assign them to rooms numbered 4n+2, 8n+4, 16n+8…

    That way, the hotel will always have rooms left over.





  • Snazz@lemmy.worldtoMemes@lemmy.mlKeep your chin up
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    5 months ago

    It’s kind of hard to tell for this image, I think the background is probably real, or at least, created separately. but there are a couple sus features in the foreground. Superman’s right hand, the green jacket, and the apparent facial features of children I mentioned before.

    It does have a signature in the bottom right, so I guess you could track down the artist to find out for sure, but with my first comment, I was just pointing out the comedy of kids with facial hair.



  • I tried Minetest a while ago and was never really able to get into it. The new player experience was rough, a lot of decision paralysis. The texture style can vary between mods and servers. It didn’t feel very cohesive. I don’t know if that has changed since I last played, but to me it didn’t feel like a minecraft killer then.

    From what I can tell, Hytale was supposed to be a bit like Terreria in 3D, as well as a platform for minigames. The gameplay and graphics from the trailers looked really good. I’m sure it would have been a Minecraft killer for some. (Ex. players who primarily play for the minigames like bedwars)








  • in a colloquial sense, from an end user’s perspective, the thing they see is “the algorithm”.

    Yes, usually the default or most common method of aggregating posts is what people talk about when saying “the algorithm”

    However, any method of sorting posts is by definition an algorithm. “top” is an algorithm, “new” is an algorithm, if you can compare two posts and have a method to choose which one to display first, that right there is an algorithm.

    I’d actually argue that the “hot” algorithm is one of the more opaque ones. It sorts posts based on a composition of different metrics, and It’s unclear exactly what these metrics are and how they are combined.


  • It’s difficult to go from being extrinsically motivated to intrinsically. I would say this is good advice. Put yourself in a position where it is easy to succeed.

    This means making and following a schedule for yourself, including a bedtime, a time to do your homework, and time to relax and unwind.

    Make these ‘hard rules’ and track your streaks of good habits. I do the same thing foggy does, I have a rule that I must show up to every class, sit in the front center and keep my phone put away.

    I also try to set aside half an hour every day to take a walk or meditate. If you haven’t yet, seek out a therapist. Find a place or a (willing) person to talk about your day, your goals, and your progress.

    And most importantly: remember, you are the one who knows yourself best, you get to choose and implement your own strategy to take control of your life. It will only work if you make it work. You got this.




  • Different perspective here:

    I don’t really get why people want to leave lopsided casual matches in the first place. You either get to chill out against easier opponents or get better by playing against stronger opponents. At the end of the day, winning or losing doesn’t matter because, well it’s casual. If you wanted a balanced match every game where everyone is trying their best to win, then you should be playing ranked.

    What annoyed me with the old system was when my team would go down 1 point, the teammate insta-leaves and then I get a bot or some unfortunate guy who joins into this match midway through.

    The people leaving seemed to care more about winning than the match being lopsided; It was really rare to see someone from the winning team leave. And I know thats a common perspective to have, but for me personally, I like playing matches for more than 1 point. I think comeback games shouldn’t only happen in ranked.

    With the changes, the casual playlist has improved in some ways and worsened in others. It is way more likely to get a team that sticks around for the full match, but the mode is more competitive now, which is not what it’s supposed to be like.

    I think there was probably a better solution to the problem. The issue seems to occur when one player wants to leave, but the other wants to continue. An idea I had to reduce the chance of this happening was matching together the players who tend to abandon and matching together the players who tend to play out matches.