Migrated over from Hazzard@lemm.ee

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Joined 5 months ago
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Cake day: June 28th, 2025

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  • Me personally I am not very interested in the performance comparison between Linux and Windows.

    Very fair, it’s not really the reason I made the jump either. I would like to see that tackled at some point though, perhaps with some external recording setup to eliminate the apple/orange comparison issues between benchmarking tools.

    I switched about a year ago, and was remarkably impressed to see performance gains or only minor decreases in everything I compared, when running my own benchmarks. I’d love to see that result more widely reported, and also academically to see it validated better than I can, across more hardware and games and with better methodology.

    Even if not though, really glad to see Gamer’s Nexus taking it seriously and giving us some of the same access to information as we would have comparing hardware for a Windows config. Definitely wishing them the best as they explore automation and even more tooling to make this better.


  • I’m so absurdly hyped for Steam Frame. Been interested in VR for years, and the right thing has never come along.

    • Google Cardboard VR made me nauseous, with a cheap headset and too low a framerate.
    • I didn’t have a PC for a while. PSVR looked great, but I had an Xbox, and no equivalent ever came.
    • Once I did get a powerful PC, Index looked great, but was expensive, and setting up base stations in my living room always felt impractical.
    • Giving Meta a half dozen cameras in my home was never gonna happen.

    And now this. High quality, PC VR. Super stable low-latency streaming with foveated encoding and a dedicated Wi-Fi 6 dongle. A company I actually trust not to spy on me. Guaranteed Linux and Steam support, given it’s designed to work with Steam Machine. Quality inside-out tracking with no fuss. And supports standalone VR as a bonus, not to mention can essentially function as a Steam Deck.



  • Very nice! Was looking at the exact same frames after doing some more research, a 10 inch frame for about as cheap as some empty frames I’ve seen, with documentation on the process provided by Immich Frame themselves.

    Your private mesh network is an elegant addition to it as well, I may consider something similar. As mentioned in the post, Immich Frame doesn’t recommend being exposed to the Internet, and just has support for a simple single password system. I still feel better about that than being in Frameo’s database I know nothing about and would be paying suspiciously little for, but it’s not exactly ironclad either.

    Definitely let me know how it goes if you tackle it in the next week or so!





  • Man… tough choices.

    I’m saving Dark Souls 1. It’s a beautiful game, great replay value I’ve barely begun to tap into, and really cool multiplayer features. Also a game I’d love to introduce more people to.

    I’m also saving Hollow Knight. Trying to beat Pantheon of Hallownest, or Steel Soul mode, may just keep me busy until I die single-handedly.

    I’m also saving Silksong. Screw it, same reasons as Hollow Knight, selfishly I want em both. I would go just Silksong, but it lacks the updates and endgame content that Hollow Knight has been fleshed out with.

    Mario Odyssey? I got really into speedrunning this for a while, and it was a blast. I could get back into that, and push it a lot further with all the free time I’d have now that I’m not playing much else.

    There really should be a multiplayer game on this list… I’m tempted by UFO 50, but that feels like cheating, so… Mario Kart World? The online is kinda trash, because they push the intermission courses too hard, but local multiplayer isn’t so affected, and mechanically the rail and wall grinding is deep mechanically, and I could sink a lot more solo playtime time into mastering all the time trials, which I loved dabbling with.

    Really, this whole list is defined by games I could speedrun and otherwise try to get thousands of hours of playtime and challenges out of them.





  • Damn, I hate how often I look at a situation like that and just think… what a waste. Some morons came in and ruined the message most of us were trying to send to EA by making them the “Worst Company in America”. Now these gross bigots get a “win”, and EA gets to sidestep all the legitimate anti-consumer issues most people were railing against. What a waste. And it feels like that’s everything these days, someone gross is always “on your side” looking to claim your victories for their own narratives.


  • Eh, if they’re doing it for Half Life Alyx, it’ll likely work like Proton, where Steam will automatically install a native version if it’s available, and you can “force a compatibility tool” if you’d prefer to run the original version through FEX. Presumably any dev would be able to upload a native ARM version for Steam Frame/a hypothetical Steam Deck 2, but I imagine very few will.

    Edit: Valve engineers pretty much confirmed this to Gamer’s Nexus, as they described Steam automatically installing the best version for your device, and that you can manually override that.




  • Yeah, basically the only thing I really use the terminal for is ujust, a series of scripts maintained by Bazzite themselves. And ujust does have a script to install a GUI fan controller app, btw, which I’ve used to setup my own fan curves, and found it pretty darn usable despite it being the first time I’ve done such a thing.

    The OS is immutable, so you’re probably right that lower level tasks are harder, but Bazzite themselves have stepped in and created a dedicated command for pretty much anything finicky I’ve thought to do in the past year or so.


  • That’s the one! Fantastic work btw, the mod works brilliantly, and does exactly what I want it to.

    Interesting to hear vkBasalt can’t do the same thing, but it makes sense that it’d be purely post-process, and your results speak for themselves that you’re doing something a little more integrated.

    Obviously I’d love either native support (Hollow Knight got native HDR with the Xbox release, IIRC), or a proper mod, but I don’t necessarily expect either from yourself necessarily (you’ve done fantastic work, which does run on Linux via Proton anyways), and I don’t expect either for at least a year or so, as the modding community sink their teeth into the game proper.

    Hopefully next year I can play a Silksong archipelago randomizer with a dedicated HDR patch and some QoL tweaks for faster runs, all on the native Linux version!