

I’m so absurdly hyped for Steam Frame. Been interested in VR for years, and the right thing has never come along.
- Google Cardboard VR made me nauseous, with a cheap headset and too low a framerate.
- I didn’t have a PC for a while. PSVR looked great, but I had an Xbox, and no equivalent ever came.
- Once I did get a powerful PC, Index looked great, but was expensive, and setting up base stations in my living room always felt impractical.
- Giving Meta a half dozen cameras in my home was never gonna happen.
And now this. High quality, PC VR. Super stable low-latency streaming with foveated encoding and a dedicated Wi-Fi 6 dongle. A company I actually trust not to spy on me. Guaranteed Linux and Steam support, given it’s designed to work with Steam Machine. Quality inside-out tracking with no fuss. And supports standalone VR as a bonus, not to mention can essentially function as a Steam Deck.







Very fair, it’s not really the reason I made the jump either. I would like to see that tackled at some point though, perhaps with some external recording setup to eliminate the apple/orange comparison issues between benchmarking tools.
I switched about a year ago, and was remarkably impressed to see performance gains or only minor decreases in everything I compared, when running my own benchmarks. I’d love to see that result more widely reported, and also academically to see it validated better than I can, across more hardware and games and with better methodology.
Even if not though, really glad to see Gamer’s Nexus taking it seriously and giving us some of the same access to information as we would have comparing hardware for a Windows config. Definitely wishing them the best as they explore automation and even more tooling to make this better.